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Learn about Qt for application development, UI design, and  embedded device creation from The Qt Company and Qt ecosystem partners. 

Using the event filters below, you can find on-demand webinar videos from past events, as well as upcoming live webinars. You can also search using topic tags and other event types, such as training and trade shows, or by organizer — whether it be The Qt Company or a Qt partner.

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State-of-the-Art OpenGL with Qt (Sunnyvale, CA, USA)

30 October 2017 - 3 November 2017

This 5-day, hands-on course provides an introduction to modern OpenGL using programmable shader pipelines. It introduces the use of the Qt framework for infrastructure and support to quickly achieve highly efficient and visually appealing, state-of-the-art, interactive graphics applications. The class covers basic topics such as handling of geometry, graphics pipeline, transformations as well as advanced topics such as vertex, fragment and geometry shaders and their applications. Qt and C++ based Labs are designed to let participants experiment with OpenGL easily in order to deepen the understanding of the material.

Course Availability: On-site, Open Enrollment

Duration: 5 days

Early bird registrations: $2495*
Standard price: $2995

Course Prerequisites:
Working knowledge of C++ programming
Basic knowledge of GUI programming
Previous experience with OpenGL and/or Qt is not required

Course Outline:

Qt Fundamentals

Core Classes
String Handling
Container Classes
File Handling
Command Line Parsing
Lab: File I/O, Text Manipulation, and Command Line Parsing
Qt’s Object Model
Properties and MetaProperties
ANSI-Style Typecasts
Signals & Slots
Event Handling
QtQuick Controls to Replace Qt Widget Section
QApplication, Resources, etc..

Part 1 – The Basic

What is OpenGL
Steps to Render a Scene with OpenGL
Qt’s OpenGL Support
OpenGL Rendering Pipeline
Labs: Contexts and Windows, Draw Triangles

Part 2 – Qt Refresher

Lab: Wavefront .obj File Reader (Relevant to the Rest of the Course)

Part 3 – GLSL

OpenGL Shading Language in Detail
Lab: Rectangles, Grids

Part 4 – A Day at the Movies

Vertices and Vectors
Models and Cameras, the Model-View Transformation
Demo Programs
Depth and Culling
Simplest Possible Light Model
Lab: Three Dimensional Objects

Part 5 – Directing the Scene

Indexed Drawing
Vertex Array Objects (VAO)
Handling Multiple Components of Objects
Lab: Three Dimensional Scenes

Part 6 – Let there be Light

Let There be Light (at the End of the Tunnel?)
Lab: Diffuse Light Model, ADS (Phong) Light Model, Multiple Lights

Part 7 – Textures

Texture Basics
Textures, Images, Samplers
Multiple Textures
Qt Support for Textures
Labs: Multiple Textures, Cube Map

Part 8 – More Textures

Textures Advanced
FrameBuffer Objects
Lab: Framebuffer Objects

Part 9 – Advanced OpenGL

Geometry Shaders
Vertex Displacement Shaders
Animating Textures
Image Based Techniques
Procedural Texturing with Noise
Mapping Explained, Specular, Occlusion, Alpha, Environment, Bump

Part 10 – More Advanced OpenGL

More Advanced Topics (Spotlight, Fog, Smoke, Shadows, Cartoon Shading)
Reflection and Refraction with Cubemaps
Point Sprites
Transform Feedback and Particle Systems
Instanced Rendering

Part 11 – Timing is Everything

QtOpenGLExtensions Module
OpenGL Debugging and Timing with Qt

Part 12 – Qt and OpenGL

Integration of OpenGL and QtQuick, Custom OpenGL QQuickItem
QPainter on QOpenGLPaintDevice
Qt 3D

Part 13 – Optimizations

Best Practices
GLSL Optimizations
Vertex Specification Best Practices
Common Mistakes
Convert GL 3.3 to GLES 2.0

Download Course Description

* Early bird pricing expires one month before the start date for each course.

Note: This course is being conducted by ICS, a certified Qt Partner.


30 October 2017
3 November 2017
Event Category:
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The Qt Company & ICS




1159 Sonora Court
Sunnyvale, CA 94086 United States
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